Case Factions

Much like the Be’Rul the Case are basically all of one faction with differing backgrounds. Essentially making them mono-cultures.


You belong to the Case and are bound by their ancient duty, or at least that is the ideal. Your culture is ancient and desperately in need of change which has lead them to join the TSA. The results of that have yet to be felt though.

Advantages: +10 to any two skills of your choice, +20 to a Networking: [Field] skill of your choice

Disadvantages: None

Case Factions

Stars Edge theshadow99 theshadow99