Human and Nazzari Morphs

These are the shades of humanity you will commonly find.

Human Flat

Flats are baseline unmodified humans, born with all of the natural defects, hereditary diseases, and other genetic mutations that evolution so lovingly applies. Flats are increasingly rare, though in no danger of dying off. Most new children are splicers — screened and genefixed at the least.
  • Implants: None
  • Aptitude Maximum: 20
  • Durability: 30
  • Wound Threshold: 6
  • Disadvantages: None (Genetic Defects trait common)
  • CP Cost: 0
  • Credit Cost: High

Human Splicers

Splicers are genefixed humans. Their genome has been cleansed of hereditary diseases and optimized for looks and health, but has not otherwise been substantially upgraded. Splicers make up an ever growing majority of transhumanity. It’s only been within the last 40 years or so that splicers have taken off and been accepted.
  • Implants: Basic Biomods, Basic Mesh Inserts
  • Aptitude Maximum: 25
  • Durability: 30
  • Wound Threshold: 6
  • Advantages: +5 to one aptitude of the player’s choice
  • CP Cost: 10
  • Credit Cost: High

Nazzari Base

Breed for use in space these are vastly modified human stock, though the first real take on the technology on this sort of scale. Compared to what is possible now they aren’t terribly radical in design. They did pave the way however for the less radical Splicers.
  • Implants: Basic Biomods, Basic Mesh Inserts, Clean Metabolism
  • Aptitude Maximum: 30
  • Durability: 40
  • Wound Threshold: 8
  • Advantages: +5 COO, +5 REF, +10 SOM, +5 to one other aptitude.
  • CP Cost: 40
  • Credit Cost: Expensive

Amlati Xenomix

Amlati are the result of human/Nazzari interbreeding. An Amlati xenomix is pretty much what one would expect from a union of the two species. With jet black hair, silvery gray skin, and eye colors straying into lavenders and grays, something about them is simply exotic.
  • Implants: Basic Biomods, Basic Mesh Inserts
  • Aptitude Maximum: 30
  • Durability: 35
  • Wound Threshold: 7
  • Advantages: +5 COG, +5 to three other aptitudes of the player’s choice
  • CP Cost: 30
  • Credit Cost: Expensive

Sodoci Xenomix

Sodici are an oddity in Human/Nazzari interbreeding. Every so often, a xenomixed child would be born that was completely white. Not albino. Truly white. Snow white hair, skin, even eyes. While a normal xenomix is what scientists would expect from a Human/Nazzadi union, they were and still are at a loss to explain why these unusual children are born.
  • Implants: Basic Biomods, Basic Mesh Inserts, Eidetic Memory, Emotional Dampers
  • Aptitude Maximum: 30
  • Durability: 35
  • Wound Threshold: 7
  • Advantages: +10 COG, +5 SAV, +10 WIL, +5 INT, PSI (level 1)
  • CP Cost: 60
  • Credit Cost: Expensive

Human and Nazzari Morphs

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