Kinetic Ammo

Basic Rounds

Ammo Type AP Mod DV Calibre Range Armor Type Effect Notes
Fragmentation 4 6d10+6 60mm+ K blast = 1m per 10mm
Fragmentation 4 3d10+6 40mm+ K blast = 1m per 10mm
Fragmentation 4 2d10+6 25mm+ K blast = 1m per 10mm
High Explosive +6d6+10 60mm+ E blast = 1f per 5mm
High Explosive +3d10+10 40mm+ E blast = 1f per 5mm
High Explosive +2d10+10 25mm+ E blast = 1f per 5mm
High Explosive +10 15mm+ E blast = 1f per 5mm
High Explosive +5 10mm+ E blast = 1f per 5mm
Incendiary 6d10 60mm+ E burning
Incendiary 3d10 40mm+ E burning
Incendiary 2d10 25mm+ E burning
Gas 1d10/2 25mm+ K various
Smoke 1d10/2 25mm+ K obfiscation
Flash AVx2 1d10/2 25mm+ K blindness
Concussion 1d10/2 25mm+ K stun
Flare AVx2 1d10/2 25mm+ E Illumination
EMP AVx2 1d10 15mm+ E EMP
Splash 15mm+ K Various
Plasmaburst 6 6d16+10 60mm+ E
Plasmaburst 6 3d10+10 40mm+ E
Plasmaburst 6 2d10+10 25mm+ E
Plasmaburst 6 +4 10mm+ E
Thermobaric 10 6d10+5 60mm+ E
Thermobaric 10 3d10+5 40mm+ E
Thermobaric 10 2d10+5 25mm+ E
Shaped Charge 10 10d10+20 60mm+ E
Shaped Charge 10 10d10 40mm+ E
Shaped Charge 10 8d10 25mm+ E
Tangler 1d10/2 25mm+ K entanglement
Warbler 1d10/2 25mm+ K incapacitation
Bug -1 -1d10 10mm+ K tracking
Capsule 1 -1d10 10mm+ K various
Flux 5mm+ K dual form smart material
Hollow Point AVx2 +1d10 5mm+ K
Jammer AVx2 1d10/2 25mm+ K 1 mile radio jamming
Plastic AVx2 1d10/2 15mm- 1/5th K
Reactive 2 +2 15mm+ K
Reactive AP 6 -1 15mm+ K
Solid Round Any K standard round
Zap -2 +shock 25mm+ E
APHC 2 -2 Any K not usable with railguns
APDS 2 +4 Any +50% K standard for railguns
APEP 3 Any 2x K not usable with railguns
APHEX 2 +24 60mm+ K blast = 1f per 10mm
APHEX 2 +12 40mm+ K blast = 1f per 10mm
APHEX 2 +6 25mm+ K blast = 1f per 10mm
APHEX 2 +2 10mm+ K blast = 1f per 10mm
HEC AVx2 +8d10 60mm+ K stun, blast = 1f per 5mm
HEC AVx2 +4d10 40mm+ K stun, blast = 1f per 5mm
HEC AVx2 +2d10 25mm+ K stun, blast = 1f per 5mm
HEC AVx2 +8 18.5mm+ K stun, blast = 1f per 5mm
HEC AVx2 +4 15mm+ K stun, blast = 1f per 5mm
HEC AVx2 +2 10mm+ K stun, blast = 1f per 5mm
Monochain 10 half 15mm+ half K dismemberment
Shredder 10 half 15mm+ half K spray
Burrow Darts AVx2 1/sec 10mm+ pain
HEMP 10 12d10 60mm+ E expensive
HEMP 10 10d10 40mm+ E expensive
HEMP 10 8d10 25mm+ E expensive
HEMP 5 5d10 15mm+ E expensive
HEMP 5 4d10 10mm+ E expensive

Smart Rounds

Ammo Type AP Mod DV Calibre Range Armor Type Effect Notes
Accushot 5mm+ K range penalty reduced one step requires smartlink
Biter 1d10 5mm+ K
Flayer +2 5mm+ K
Homing 10mm+ K +10 to hit, indirect fire requires smartlink
Laser Guided 10mm+ K +10 to hit, indirect fire requires laser sight
Proximity 1d10A 15mm+ K damage on miss requires smartlink
SEFOP 3 10d10 60mm+ K top attack requires smartlink
SEFOP 3 8d10 40mm+ K top attack requires smartlink
SEFOP 3 6d10 25mm+ K top attack requires smartlink
SEFOP 3 4d10 15mm+ K top attack requires smartlink

Kinetic Ammo

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