Psychokinesis

Psychokinesis is an oddity compared to PSI or Electrokinesis, as no one is entirely sure how it does or even can work. No one denies, at least anymore, that it does work however. Not all Psychokinetics are alike either, their skills and sleights tend to vary more than PSI’s or EK’s do.

Psychokinesis

Cost: 40 CP (level 1), 45 CP (Level 2)

The character has an altered brain structure and potential for their mind to exert invisible ‘forces’ to manipulate objects. The Character may purchase and learn Psychikinetic sleights. At level 1, the character may only use pk-chi slieghts. At level 2, the character may use both pk-chi and pk-gamma sleights.

Those with Psychokinesis suffer the same issues as other Psionics.

Their are also skills specific to PK:

PK Assault

Type: Active, Mental, PK

Linked Aptitude: WIL

What it is: PK Assault is the skill of damaging people and things with psychokinetic effects.

What it does: Use PK Assault when attacking something or someone in PK combat.

Specializations: By sleight

Pyrokinesis

Type: Active, Mental, PK

Linked Aptitude: INT

What it is: Pyrokinesis is the skill of adding and removing energy from the environment as a psychokinetic effect. Only characters with the psychokinesis trait may purchase this skill.

What it does: Allows the use of Pyrokinetic and Cryokinetic PK sleights and is used to determine the success of such.

Specializations: By sleight

levitation

Type: Active, Mental, EK

Linked Aptitude: WIL

What it is: Levitation is the use of PK to manipulate objects. Only characters with the psychokinesis trait may purchase this skill.

When you use it: This skill is used anytime you manipulate objects that are not specifically attacks.

Specializations: By sleight

Sleights:

Psychokinesis

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